Hi folks! We just released version 1.3, so here’s some things you can expect.
- Some important changes to UI that you don’t want to miss (check Release Notes)
- There’s now an easy yet comprehensive way to report your bugs to us
- Not only do we now detect more undesired Prefab overrides, we also fix them for you at the push of a button
- End markers for network packets make integration with 3rd party relays easier
- The overhead of creating networked entities in your game now costs 30 bytes less bandwidth per entity
All the highlights are covered in our 1.3 blog post.
To see the full list of changes, take a peek at our Release Notes.
If you run into any problems or have feedback to offer - write something below!