Hi folks! We just released version 1.3.1 , so here’s some things you can expect.
Added
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Error log in the connection when sending more bytes than the specified MTU.
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Moved AutoSimulatorConnection from Coherence.UI into Coherence.Simulator.
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Avoid postprocessing assets on clones.
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Extended Project window icon to inform about more problems with project configuration.
Changed
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Changed
ICoherenceBridgeinterface fromEntity UnityObjectToEntityId(CoherenceSync from)toEntity UnityObjectToEntityId(ICoherenceSync from). -
Changed
ICoherenceSyncinterface to add accessors for thetransformandgameObjectproperty which is in line with theCoherenceSyncbehaviour.
Both changes above are considered potentially breaking changes.
Fixed
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EntitiesManager now catches any exceptions thrown by user code during disconnection handling, ensuring that the clean up process will finish up properly even if this happens.
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Fixed issue with offline commands not working if CoherenceBridge was
null. -
WebGL build reliability improved.
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Fixed ArgumentNullException in CoherenceSync Editor when a CoherenceSync component was attached to a Prefab instance.
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Fixed issue where inspecting a CoherenceSync component using Debug Mode while in Edit Mode, could result in a NullReferenceException when later entering Play Mode.
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Fixed the validation to allow Only predict with input authority to be selected if a CoherenceInput was attached to a Game Object.
As ever, if you run into any problems or have feedback to offer - write something below! ![]()



