Hi I’m using a world on the coherence dashboard to test movement and im getting huge latency when testing via a build. This happens between builds (ie two builds connected to the coherence world on the same computer both see lag from the other connected player).
But weirdly enough an editor version connecting to the world will produce extremely smooth replicated movement on other builds that are connected.
Hi, it appears I had run in background enabled already. I tried rebuilding to make sure the build had run in background enabled but still having the same issue.
Ok this definitely is being caused by run in background not being enabled, but it is definitely selected in the project settings so must be a unity bug, not sure if its just unity 6 preview or if anyone else has experienced this in other versions.
Hi Ciro, sorry i could not get back to you sooner on this but the good news is this not a coherence issue at all, but appears to be a performance / framerate issue when the window looses focus specifically on builds (editor performance is unaffected by this).which initially i thought was latency, but it affects builds not even using coherence as well.