So I have a setup where I am instantiating a prefab with Coherence bridge then doing calls to get the Region to create rooms. This works well when I run in editor but once I build it out and run the webgl build locally it just times out. I’m not quite sure how to debug this. Thanks!
I think I figured out the issue after looking through the example code. I was missing the coroutine that waits on the cloud service to fully login. I don’t think I saw that flow in the documentation anywhere.