Going through and updated to 1.3 I’m getting failed WebGL builds. When I downgrade the same project back to 1.2.4 I get successful builds.
I’ve done full a full reimport as well as made sure the bake is all good.
This is the build error I’m getting:
Build completed with a result of 'Failed' in 337 seconds (337233 ms)
Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output:
D:\Projects\***>set MYDIR=C:\Program Files\Unity\Hub\Editor\6000.0.19f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten\
D:\Projects\***>goto FOUND_MYDIR
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: DebugSetOnPacketSent
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: DebugSetOnPacketSent
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: DebugSetOnPacketSent
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: DebugSetOnPacketReceived
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: DebugSetOnEntityAcked
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: SetNetworkTimeOnTimeResetCallback
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: SetNetworkTimeOnFixedNetworkUpdateCallback
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: SetNetworkTimeOnLateFixedNetworkUpdateCallback
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: SetNetworkTimeOnServerSimulationFrameReceivedCallback
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: DebugSetOnPacketReceived
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: DebugSetOnEntityAcked
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: SetNetworkTimeOnTimeResetCallback
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: SetNetworkTimeOnFixedNetworkUpdateCallback
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: SetNetworkTimeOnLateFixedNetworkUpdateCallback
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: SetNetworkTimeOnServerSimulationFrameReceivedCallback
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: GetClientID
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: GetClientID
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: GetConnectionType
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: GetConnectionType
wasm-ld: error: D:/Projects/***/Library/Bee/artifacts/WebGL/il2cppOutput/build/GameAssembly.a(wm8hfejyz9en.o): undefined symbol: GetHostName
wasm-ld: error: too many errors emitted, stopping now (use -error-limit=0 to see all errors)
emcc: error: '"C:/Program Files/Unity/Hub/Editor/6000.0.19f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/llvm\wasm-ld.exe" @C:\Users\***\AppData\Local\Temp\emscripten_accr1zti.rsp.utf-8' failed (returned 1)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
The *** is just commenting out my path/usernames. This is all on Unity 6000.0.19f1.