Only Editor can connect to Cloud

I’ve had a build that has been working fine for the past couple of weeks, I’ve used local replication servers and my builds have been connecting just fine. Recently I’ve wanted to distribute a build for testing, only to realize that the default room connect UI never connects to the cloud. I don’t get any errors, and my schema has been uploaded. The editor version connects just fine but the final build never does. Are there any things I might be missing?

I’ve looked into the sample ui and it looks as if the final build gets an empty string from runtime settings, I added a debug line, and “no cloud service found” is always printed

if (!string.IsNullOrEmpty(RuntimeSettings.Instance.ProjectID))
            {
                cloudServiceReady = StartCoroutine(WaitForCloudService());
            }
            else if (regionDropdown.gameObject.activeInHierarchy)
            {
                Debug.Log("no cloud service found");
                noCloudPlaceholder.SetActive(true);
            }

Hey, I’ll reach out to the SDK team to see what might be going on here. They are in CET time so it may be tomorrow before a response.

No need I fixed the problem right after posting, it was runtime settings being set to local testing only, unchecking that appears to have fixed the problem on the windows build

Ah! Gotcha, ok, thanks for letting us know