Connection timeout when debugging

(Please make the title of your topic brief but informative, and post error messages under the next heading Details and error message(s))

Description, details and error message(s)

When debugging, the connection times out after 5 seconds. Disable Connection Timeouts (Editor) is checked in the Editor settings.

Expected behaviour

The connection is not expected to time out.

Screenshots

If applicable, add screenshots to help explain the problem.

How to reproduce

Rate: (Choose one, or describe it yourself)
Once / Sometimes / Every time

Steps:

  1. step
  2. step

Environment

SDK:
Unity:
OS/Platform:

This setting that you mention modifies how the replication server is started, for local/dev.

When is this happening for you? Within the editor? On builds? What replication server is the game connecting to? Editor-started, cloud or client-hosted (launched via the game itself)?

This happens when running in Editor with Player 2 on a virtual machine.

In case this is relevant, we are running Coherence version 2.0.0 and Unity’s Multiplayer Play Mode (MPPM) version 1.3.3 due to a bug with MPPM that was causing the virtual machine’s window to disappear on startup. The process for the second Unity editor window appeared be running, but as it was not visible, it was preventing us from testing on a single machine.

Apologies, I forgot to mention that once in game, we are using a local replication server

And the games are client hosted