User Idle Timeout

Is there a way to set a timeout for connected users so they will be removed from a Room (or World) after a set time of inactivity?

If a user has our app open and leaves their computer running for the night, I would like to boot their user so we aren’t charged for the Room while they are sitting there doing nothing :slight_smile:

In the dashboard configuration section, I see a “Replication Server Timeout” with a description: “Timeout in seconds to disconnect inactive game clients.”, but this doesn’t seem to be disconnecting clients for our app. Our use case would also need longer than a 60 second inactivity timeout for a connected user.

Is this something we need to implement in a Simulation Server ourselves and if so are mechanisms exposed to kick users server side?

Thank you for any help you can provide here.

Our built in timeout is only when clients stop sending keep alive packets. I think you will need to implement something custom if you need another criteria.

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