Is there a way to set a timeout for connected users so they will be removed from a Room (or World) after a set time of inactivity?
If a user has our app open and leaves their computer running for the night, I would like to boot their user so we aren’t charged for the Room while they are sitting there doing nothing
In the dashboard configuration section, I see a “Replication Server Timeout” with a description: “Timeout in seconds to disconnect inactive game clients.”, but this doesn’t seem to be disconnecting clients for our app. Our use case would also need longer than a 60 second inactivity timeout for a connected user.
Is this something we need to implement in a Simulation Server ourselves and if so are mechanisms exposed to kick users server side?
Thank you for any help you can provide here.