Hey, i dont have that many entities and I only sync position & rotation ( with decreased rate & accuracy,) but i still get console warnings that the buffer is full. Am i doing something very wrong?
Can you confirm this is the warning you’re seeing?
“We received a packet filled with messages (commands, inputs, etc.). This means that regular entity updates might become delayed.”
If this is the case, with the small amount of entities and synced variables that you have, my immediate thought is that maybe you’re sending way too many commands, is that possible?
Ah I missed the plugin when checking. I will investigate. For testing I placed debugs in all Command calls and it was around 100 per minute, could be that I missed something.
Will check with plugin and report back what i find.
The commands seem the main suspect here. If you’re sending lengthy commands very frequently it could be filling up packets with just serialized commands.