I want to know how KeeperRobot works in the Campfire example. I’ve built a simulator and uploaded it in the cloud. I also created a world in the dashboard and connected to it as a client. I moved objects in the camp to different places, but the robot is not working. Please tell me what I need to do to get the robot working. I would like to see the robot working with the simulator.
Hey! Welcome to the forums!
As you probably have seen, the robot’s behaviour and functioning is described on this page in the Campfire docs.
In addition to that, I want to highlight that by default, when you open the project the GameObject that includes the Robot is disabled by default:
You need to enable before building a Simulator. If not enabled, it won’t be enabled in the build and as such it won’t appear.
I have added a warning in the docs, to make this gotcha more evident!
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It works well. Thank you, Ciro.
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