How to assign different spawned players to different clients

(Original topic)

Question
I’d like to have the first person who connects become Player 1 spawning on the Left Garden, and the next person become Player 2 on the Right Garden (I’ve set my Sample UI to be in Rooms btw) . How could I have a client know if they are the first ones to connect or not in order to spawn and control the analogous prefab on the correct location?

Answer
Turns out, taking from that PlayerHandler in the First Steps example, if I add an array of possible different prefabs to spawn (2 in my case) and have the network manager tell the client to spawn the prefab whose array number is corresponding to the current client count, it works!