Spawn Objects at spawn locations on client join

Hello and greetings to the team, well i was wondering how i could spawn objects at spawn locations when someone joins or when someone creates a room.
like for example user 1 creates a room and spawns his player at spawn point 1 through the array, next user 2 joins the room and spawns his player at spawn point 2, and so on till we reach a max players amount entered.

so i was wondering if this could be solved through coherenceBridge, and some code, any ideas?

Hey Muhammad, I’ll close this topic because it’s a duplication of the other one. I have replied there!