How to approach first person bodies?

In a single player game I would for example set the layer on the mesh to not be rendered by the camera.

In Coherence how would one approach having a player not see their own body mesh but being able to see everyone else’s?

Hey Terri, welcome!

I would suggest to use events on the CoherenceSync: CoherenceSync | SDK 1.1 | Unity Multiplayer SDK Documentation | coherence

You just hook into them, and use OnStateAuthority to set anything you need to be invisible, and OnStateRemote to do the opposite (show things).

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