In a single player game I would for example set the layer on the mesh to not be rendered by the camera.
In Coherence how would one approach having a player not see their own body mesh but being able to see everyone else’s?
In a single player game I would for example set the layer on the mesh to not be rendered by the camera.
In Coherence how would one approach having a player not see their own body mesh but being able to see everyone else’s?
Hey Terri, welcome!
I would suggest to use events on the CoherenceSync
: CoherenceSync | SDK 1.1 | Unity Multiplayer SDK Documentation | coherence
You just hook into them, and use OnStateAuthority
to set anything you need to be invisible, and OnStateRemote
to do the opposite (show things).
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