When you set up multiplayer, the person on the other side moves.

After setting it up in the scene, test it with two clients and the person on the other side moves. The synchronization is perfect. What can I do?

Is it because I’m using a character controller?

Hi @yuyudd1, I don’t quite understand the question. Could you elaborate it more?

I have a hunch what it could be… I could be wrong, but:

are you disabling the character controller on the networked version of the player?

See the “component actions” section.