After setting it up in the scene, test it with two clients and the person on the other side moves. The synchronization is perfect. What can I do?
Is it because I’m using a character controller?
After setting it up in the scene, test it with two clients and the person on the other side moves. The synchronization is perfect. What can I do?
Is it because I’m using a character controller?
Hi @yuyudd1, I don’t quite understand the question. Could you elaborate it more?
I have a hunch what it could be… I could be wrong, but:
are you disabling the character controller on the networked version of the player?
See the “component actions” section.