(Please make the title of your topic brief but informative, and post error messages under the next heading Details and error message(s))
Description, details and error message(s)
This issue occurs sporadically if the Visual Studio debugger is attached when entering play mode in Unity. The error that is thrown prevents Unity from running until F5 is hit on in Visual Studio, often more than once to progress. The error occurs in the Log method when trying to access StringBuilderCache.Value.
Expected behaviour
This section of code should prevent a blocking error from being thrown.
Screenshots
If applicable, add screenshots to help explain the problem.
How to reproduce
Rate: (Choose one, or describe it yourself)
Sometimes
Steps:
- Attach the debugger
- Enter play mode (happens maybe once or twice per day)
Environment
SDK: 2.0.0
Unity: 6.3.2f1
OS/Platform: Windows 10



