How to use CoherenceUUID or EntityID to find network objects

Is there an easy way to use the CoherenceUUID to find network objects on a simulator? I would assume it’s part of the coherence bridge, since it lists all the entities.
On the client I’m using a raycast to click a gameobject, and then using the following:

        clientUuid = hitData.collider.gameObject.GetComponent<CoherenceSync>().EntityState.CoherenceUUID;

Hey @Marvin_Sorensen , yes, you can access the UniquenessManager instance from CoherenceBridge and you can search for a unique instance there using a UUID

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