Could Someone Give me Advice for Managing Real Time Data Synchronization in Large-Scale Multiplayer Games?

Sorry, this appears to be a duplicate of another post - both of which got caught up in spam filter. If you don’t mind @roberrttt I’ll keep the other one @Filip has replied to and close this one.

Continue the discussion here:
Could Someone Give me Advice for Implementing Real-Time Multiplayer Synchronization in Coherence?