Could Someone Give me Advice for Managing Real Time Data Synchronization in Large-Scale Multiplayer Games?

Hello there,

I am working on a large-scale multiplayer game and have been exploring various solutions for real time data synchronization across multiple clients. Coherence has been a standout in my research; but I would love to hear from those of you with practical experience using it in production.

How do you ensure data consistency across clients, especially when dealing with high latency or packet loss? Are there any particular strategies or settings in Coherence that help mitigate these issues? :thinking:

As the number of concurrent users grows, what are the best practices for scaling the backend? Have you found any particular approaches within Coherence that work well for managing server load and maintaining performance? :thinking:

In scenarios where two clients might update the same object simultaneously, how do you handle conflict resolution? Does Coherence provide built-in mechanisms for this, or do you implement custom logic? :thinking:

What are some tips for optimizing the performance of real-time synchronization? Are there specific tools or settings in Coherence that have helped you improve the responsiveness of your game?

What are the common pitfalls or challenges you have encountered when implementing Coherence, and how did you address them?

Also, I have gone through this post; https://coherence.io/blog/tech-demo/hellfront-retrofitting-multiplayer-using-coherence-blue-prism which definitely helped me out a lot.

I am looking forward to hearing your experiences and any advice you might have. My team and I are keen to leverage Coherence effectively; and insights from this community would be incredibly valuable as we move forward with development.

Thanks in advance for your help and assistance. :innocent:

Sorry, this appears to be a duplicate of another post - both of which got caught up in spam filter. If you don’t mind @roberrttt I’ll keep the other one @Filip has replied to and close this one.

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Could Someone Give me Advice for Implementing Real-Time Multiplayer Synchronization in Coherence?

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