Hi,
I’ve been having a little play with coherence in my project and made some great progress, but I wanted to know if the following scenario is possible, and if not then what would the best approach be?
In the game, players are either on a map screen or in a battle, the players can choose the battle they participate in, so it’s possible to have:
1 player on the map,
1 player in battle 1
3 players in battle 2.
The battle scenes are the same scene but to my understanding, the Coherence Tag Query will help keep those player groups separate. Right now I’m using the initial bridge as the ‘main’ bridge
I do have some information that should be synced across all the players regardless of the scene though, so my question is… can I have a sync that is active in both the map screen and the battle screen? If not, what is the recommended way to send information in this case?
Thank you in advance.