Communication between scenes?

Hi,

I’ve been having a little play with coherence in my project and made some great progress, but I wanted to know if the following scenario is possible, and if not then what would the best approach be?

In the game, players are either on a map screen or in a battle, the players can choose the battle they participate in, so it’s possible to have:
1 player on the map,
1 player in battle 1
3 players in battle 2.

The battle scenes are the same scene but to my understanding, the Coherence Tag Query will help keep those player groups separate. Right now I’m using the initial bridge as the ‘main’ bridge

I do have some information that should be synced across all the players regardless of the scene though, so my question is… can I have a sync that is active in both the map screen and the battle screen? If not, what is the recommended way to send information in this case?

Thank you in advance.

After reading the documentation again I realised that the Tags are only additive at the moment, that said I managed to achieve this effect by setting all of the Bridge scene Identifiers to 0, reducing the live queries range to a minimum and positioning them out of the gameplay area, then using a coherence tag for each scene, plus a global one.

This doesn’t feel like the intended use, :sweat_smile: so eager to hear some more opinions.