Coherence.Play objects arbitarily appearing and staying in scene?

Im not really sure if this is even a bug, but I often seem to randomly see these Coherence.Play game objects appearing in my scene in the editor. They sometimes appear while in runtime and they dont have any components, and I just delete them and there are never any errors, not sure where they come from or how to reproduce because it seems to happen arbitrarily. Just was wondering if this is an intentional behavior or something. Thanks.

Hey @MelKaven I’ll pass it on, and we’ll see what’s supposed to happen.

Hey @MelKaven!

Those objects should have an Updater script on them and are used internally to run some cloud-related code on the main thread. They are critical to the working of any Game Services as well as fetching of Rooms or Worlds hosted in the cloud.

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