The potential of multiplayer games is massive, but the engineering part was always seen as scary or restrictive. coherence is built from the ground up to be easy to use, versatile and highly performant, and we’ll explore why it’s been called the best and fastest workflow for making multiplayer games.
We’ll dive into some general concepts like state synchronization, client-side prediction, scaling, authority and game architectures, and show you how to use the coherence Unity SDK to take a single-player game and make it multiplayer without even writing a single line of code.
Finally, we’ll look at how to launch your game using the coherence cloud or with no costs at all using the Steam Datagram Relay (SDR).