coherence and the revolution of multiplayer game development
Our CEO, Dino Patti, and CTO, Tadej Gregorčič, take you on a journey, sharing the milestones achieved since the inception of coherence and the launch of version 1.0—a culmination of years of hard work and dedication.
We get asked this question a lot. By our partners. By our parents. By our friends. By our investors. And by you, the game developers. It’s always a little difficult to give the answer that covers everything. The question is - what is coherence?
It’s a dream to make multiplayer game dev so easy that a single developer could do it.
It’s a team of 31 people spread across 16 countries, ranging from Odessa, Ukraine to Vancouver BC, Canada.
It’s a way to work, so different from what many of us are used to, that it may as well be called coherence.
It’s a mindset of transparency, honesty, accountability, friendly acceptance, and humor.
It’s technical brilliance forged in the fires of countless developed games from world-renowned triple-A titles like Crysis or Battlefield to small award-winning indie games like Limbo or Blueberry Garden, now brought to bear on solving multiplayer.
But most of all, coherence is a new way to think about multiplayer. Multiplayer used to be a hard problem, a resource sink, a source of frustration and too often, a failure.
We’re changing all that, today.
Come and do it with us.