coherence 1.0 is now released!

All You Need to Know About coherence 1.0

(See what’s new with 1.0)

coherence and the revolution of multiplayer game development
Our CEO, Dino Patti, and CTO, Tadej Gregorčič, take you on a journey, sharing the milestones achieved since the inception of coherence and the launch of version 1.0—a culmination of years of hard work and dedication.

We get asked this question a lot. By our partners. By our parents. By our friends. By our investors. And by you, the game developers. It’s always a little difficult to give the answer that covers everything. The question is - what is coherence?

It’s a dream to make multiplayer game dev so easy that a single developer could do it.

It’s a team of 31 people spread across 16 countries, ranging from Odessa, Ukraine to Vancouver BC, Canada.

It’s a way to work, so different from what many of us are used to, that it may as well be called coherence.

It’s a mindset of transparency, honesty, accountability, friendly acceptance, and humor.

It’s technical brilliance forged in the fires of countless developed games from world-renowned triple-A titles like Crysis or Battlefield to small award-winning indie games like Limbo or Blueberry Garden, now brought to bear on solving multiplayer.

But most of all, coherence is a new way to think about multiplayer. Multiplayer used to be a hard problem, a resource sink, a source of frustration and too often, a failure.

We’re changing all that, today.

Come and do it with us.

See what’s new with 1.0