Cannot get simulator to GetAllClients

I’m trying to get my simulator to build a list of all of the players connected to the room.
My simulator is the last to connect to the room, but when OnSynced runs it only finds itself in the connectionManager.

If I look in the inspector the client and the simulator are represented in the list there. I don’t know if this is a timing issue, or if I am pulling the wrong information.

Bridge.ClientConnections.OnSynced += connectionManager =>
        {
            Debug.Log($"Bridge OnSynced: ClientConnections are now ready to be used.");
            var count = connectionManager.GetAll()
            Debug.Log("Total Connections: " + count);
            //GatherAllPlayers();            
            
        };

Unity_ADfjVLNsdV

Try changing the code to:

            bridge.ClientConnections.OnSynced += connectionManager =>
            {
                Debug.Log("Bridge OnSynced: ClientConnections are now ready to be used.");
                var count = connectionManager.GetAll().Count();
                Debug.Log($"Total Connections: {count}");
            };

You were printing the dictionary, not the count of the contents. I tested this with creating a local RS connecting some clients and then running the simulator.