Have you managed to create an inventory system using coherence?
We have no sample of that, for now. You can, however, store the data for it using our Key-value Store system, described here.
Then you would pull this data from the cloud, and how to display it to other players is up to you and the type of game you’re making. We don’t support automatically syncing dynamic lists, but you can probably get away with showing elements to others using
NetworkCommands. Maybe passing a numeric ID to identify the slot you’re syncing, and then the value. It’s really specific to the type of inventory and how much/what information you want to share of it.
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