# What is the difference between if I had to make a room and a world?

**URL:** <https://community.coherence.io/t/what-is-the-difference-between-if-i-had-to-make-a-room-and-a-world/425>\
**Category:** FAQs\
**Created:** [November 30, 2023, 4:21pm UTC](https://community.coherence.io/t/what-is-the-difference-between-if-i-had-to-make-a-room-and-a-world/425 "2023-11-30T16:21:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![per\_coh](https://dub1.discourse-cdn.com/flex017/user_avatar/community.coherence.io/per_coh/32/27_2.png) [@per\_coh](https://community.coherence.io/u/per_coh)\
**Post date:** [November 30, 2023, 4:21pm UTC](https://community.coherence.io/t/what-is-the-difference-between-if-i-had-to-make-a-room-and-a-world/425/1 "2023-11-30T16:21:40Z")

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A room is meant for session play - meaning you start a lobby, play the game, and once done the room goes away.  
A world is persistent, meaning it will remain running and objects marked as persistent will stay in the world even after everyone disconnects.  
[The docs have example use cases for each](https://docs.coherence.io/overview/rooms-and-worlds)

Also, you can mix and match worlds and rooms in your game!
