# Syncing scene loading

**URL:** <https://community.coherence.io/t/syncing-scene-loading/628>\
**Category:** Help\
**Created:** [January 4, 2025, 1:17pm UTC](https://community.coherence.io/t/syncing-scene-loading/628 "2025-01-04T13:17:59Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Mushium](https://avatars.discourse-cdn.com/v4/letter/m/bb73d2/32.png) [@Mushium](https://community.coherence.io/u/Mushium)\
**Post date:** [January 4, 2025, 1:17pm UTC](https://community.coherence.io/t/syncing-scene-loading/628/1 "2025-01-04T13:17:59Z")

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I want to do the following in coherence:

When the host player loads a specific scene, I would like all the other players to load that scene too automatically.

How do I achieve that in coherence?

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**Author:** ![brit](https://dub1.discourse-cdn.com/flex017/user_avatar/community.coherence.io/brit/32/34_2.png) [@brit](https://community.coherence.io/u/brit)\
**Post date:** [January 4, 2025, 7:01pm UTC](https://community.coherence.io/t/syncing-scene-loading/628/2 "2025-01-04T19:01:18Z")

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Hi, your host can send a command to all of the clients to let them know they need to transition scenes. The actual scene transition on each client can be accomplished using the normal Unity methods - how you transition your game scenes is up to you and your gameplay. (See sending commands: [Messaging with Commands | coherence Documentation](https://docs.coherence.io/manual/networking-state-changes/commands))

However coherence does automatically handle keeping your connection alive and letting the replication server know what scene you’re on - you can find that setup here: [Scene management | coherence Documentation](https://docs.coherence.io/manual/scenes)

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**Author:** ![system](https://europe1.discourse-cdn.com/flex017/uploads/coherence/original/1X/b3aa79eb9519fac7aad7eba18f15a1e8ce60f6e2.png) [@system](https://community.coherence.io/u/system)\
**Post date:** [April 4, 2025, 7:02pm UTC](https://community.coherence.io/t/syncing-scene-loading/628/3 "2025-04-04T19:02:01Z")

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