# More Syncable arrays

**URL:** <https://community.coherence.io/t/more-syncable-arrays/254>\
**Category:** Suggestions\
**Created:** [March 2, 2023, 10:21pm UTC](https://community.coherence.io/t/more-syncable-arrays/254 "2023-03-02T22:21:09Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Neodamus](https://avatars.discourse-cdn.com/v4/letter/n/4491bb/32.png) [@Neodamus](https://community.coherence.io/u/Neodamus)\
**Post date:** [March 2, 2023, 10:21pm UTC](https://community.coherence.io/t/more-syncable-arrays/254/1 "2023-03-02T22:21:09Z")

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The only supported array at this time according to [https://docs.coherence.io/unity-sdk/networking-state-changes/supported-types](https://docs.coherence.io/unity-sdk/networking-state-changes/supported-types) is byte.

Ideally, at the very least, all primitive types and GameObjects would also be supported in syncable arrays. For me personally, int and GameObject arrays would be of the most immediate use.

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**Author:** ![per\_coh](https://dub1.discourse-cdn.com/flex017/user_avatar/community.coherence.io/per_coh/32/27_2.png) [@per\_coh](https://community.coherence.io/u/per_coh)\
**Post date:** [March 6, 2023, 7:49am UTC](https://community.coherence.io/t/more-syncable-arrays/254/2 "2023-03-06T07:49:34Z")

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Thanks @Neodamus . I’ve passed it on.
