# Cloud MRS, no simulator connection detected

**URL:** <https://community.coherence.io/t/cloud-mrs-no-simulator-connection-detected/484>\
**Category:** Bug reports\
**Created:** [March 29, 2024, 9:06pm UTC](https://community.coherence.io/t/cloud-mrs-no-simulator-connection-detected/484 "2024-03-29T21:06:08Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Neodamus](https://avatars.discourse-cdn.com/v4/letter/n/4491bb/32.png) [@Neodamus](https://community.coherence.io/u/Neodamus)\
**Post date:** [April 1, 2024, 1:46pm UTC](https://community.coherence.io/t/cloud-mrs-no-simulator-connection-detected/484/5 "2024-04-01T13:46:57Z")

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> But you aren’t seeing the msim client connection on your game client, correct?

On the game client, using the coherence connection type definitions, I accurately see the client connection object in the scene, but I do not see the simulator connection object (nor the network objects the simulator instantiates at Start).

I think this is what you’re saying, but “msim client” is ambiguous to me in this very specific context.

> When you run locally, does your game client connect first and then your msim client?

Yes.

 ![mrs-no-simulator-connection-issue-2](https://europe1.discourse-cdn.com/flex017/uploads/coherence/original/1X/c3c8019628076de432ac21669f87be59224905bc.png)

> One other thing: I see you’re using version 1.0.5 of the SDK - you may consider upgrading to our latest release as we have many bug fixes in place (though I am not sure related to this.) The latest version is 1.1.4

There is a bug in 1.1.x that has been verified on coherence end and said would be fixed in next release per [VersionIncompatible error after upgrading 1.0.5 -\> 1.1.x](https://community.coherence.io/t/versionincompatible-error-after-upgrading-1-0-5-1-1-x/481)

This prevents me from upgrading past 1.0.5 at this time, so unable to verify if that is fixed in future versions.

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