# Latest

**URL:** https://community.coherence.io/latest.md

[Latest](https://community.coherence.io/latest.md) · [Categories](https://community.coherence.io/categories.md)

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## [Community guidelines](https://community.coherence.io/t/community-guidelines/5)

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**Author:** [@per\_coh](https://community.coherence.io/u/per_coh)\
**Replies:** 0\
**Last updated:** [April 15, 2020, 1:43pm UTC](https://community.coherence.io/t/community-guidelines/5 "2020-04-15T13:43:26Z")

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This is a Civilized Place for Public Discussion Please treat this discussion forum with the same respect you would a public park. We, too, are a shared community resource — a place to share skills, knowledge and intere…

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## [In IL2CPP Debug builds, starting a Replication Server through Launcher.Create kills the player with a Visual C++ assertion dialog](https://community.coherence.io/t/in-il2cpp-debug-builds-starting-a-replication-server-through-launcher-create-kills-the-player-with-a-visual-c-assertion-dialog/814)

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**Author:** [@scornillon](https://community.coherence.io/u/scornillon)\
**Replies:** 1\
**Last updated:** [September 16, 2026, 9:38am UTC](https://community.coherence.io/t/in-il2cpp-debug-builds-starting-a-replication-server-through-launcher-create-kills-the-player-with-a-visual-c-assertion-dialog/814 "2026-09-16T09:38:18Z")

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(Please make the title of your topic brief but informative, and post error messages under the next heading Details and error message(s)) Description, details and error message(s) A Windows IL2CPP player aborts the momen…

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## [A recompile is triggered in Visual Studio and this disconnects the debugger](https://community.coherence.io/t/a-recompile-is-triggered-in-visual-studio-and-this-disconnects-the-debugger/801)

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**Author:** [@owda](https://community.coherence.io/u/owda)\
**Replies:** 4\
**Last updated:** [August 21, 2026, 4:09pm UTC](https://community.coherence.io/t/a-recompile-is-triggered-in-visual-studio-and-this-disconnects-the-debugger/801 "2026-08-21T16:09:05Z")

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(Please make the title of your topic brief but informative, and post error messages under the next heading Details and error message(s)) Description, details and error message(s) Our code team usually stays attached to …

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## [Connection timeout when debugging](https://community.coherence.io/t/connection-timeout-when-debugging/802)

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**Author:** [@owda](https://community.coherence.io/u/owda)\
**Replies:** 9\
**Last updated:** [July 2, 2026, 9:05am UTC](https://community.coherence.io/t/connection-timeout-when-debugging/802 "2026-07-02T09:05:15Z")

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(Please make the title of your topic brief but informative, and post error messages under the next heading Details and error message(s)) Description, details and error message(s) When debugging, the connection times out…

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## [Null ref on shutdown in RoomsDialogUI](https://community.coherence.io/t/null-ref-on-shutdown-in-roomsdialogui/808)

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**Author:** [@owda](https://community.coherence.io/u/owda)\
**Replies:** 1\
**Last updated:** [July 1, 2026, 9:30am UTC](https://community.coherence.io/t/null-ref-on-shutdown-in-roomsdialogui/808 "2026-07-01T09:30:38Z")

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This happens in OnDisable when trying to deregister a callback: ReplicationServerSystem.Instance.OnConnectionError -= OnConnectionError; The code should check that the replication server system instance is not null. …

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## [UnityConsolTarget throws System.ObjectDisposedException](https://community.coherence.io/t/unityconsoltarget-throws-system-objectdisposedexception/800)

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**Author:** [@owda](https://community.coherence.io/u/owda)\
**Replies:** 5\
**Last updated:** [April 21, 2026, 7:06am UTC](https://community.coherence.io/t/unityconsoltarget-throws-system-objectdisposedexception/800 "2026-04-21T07:06:06Z")

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(Please make the title of your topic brief but informative, and post error messages under the next heading Details and error message(s)) Description, details and error message(s) This issue occurs sporadically if the Vi…

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## [Client-hosting world vs room setup](https://community.coherence.io/t/client-hosting-world-vs-room-setup/803)

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**Author:** [@raymondnew](https://community.coherence.io/u/raymondnew)\
**Replies:** 4\
**Last updated:** [April 9, 2026, 8:39am UTC](https://community.coherence.io/t/client-hosting-world-vs-room-setup/803 "2026-04-09T08:39:17Z")

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Hi there! I’m new to Coherence here! I am trying to setup a client-hosting p2p system for my application and is bundling up the replication server into the build. In the example provided in the Implementing Client-Hostin…

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## [We're skipping straight to 2.0 - Self-Hosting & New Pricing](https://community.coherence.io/t/were-skipping-straight-to-2-0-self-hosting-new-pricing/784)

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**Author:** [@Ahti](https://community.coherence.io/u/Ahti)\
**Replies:** 5\
**Last updated:** [March 5, 2026, 1:20pm UTC](https://community.coherence.io/t/were-skipping-straight-to-2-0-self-hosting-new-pricing/784 "2026-03-05T13:20:30Z")

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Hi all, coherence has finally matured to the point of being worthy of a 2.0 version! We had the pleasure of launching Vampire Survivors’ online multiplayer on October 28th. Instead of the typical walking-on-razor’s-edge…

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## [Updated coherence 2.0 Pricing FAQ](https://community.coherence.io/t/updated-coherence-2-0-pricing-faq/794)

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**Author:** [@Ahti](https://community.coherence.io/u/Ahti)\
**Replies:** 0\
**Last updated:** [March 4, 2026, 2:41pm UTC](https://community.coherence.io/t/updated-coherence-2-0-pricing-faq/794 "2026-03-04T14:41:49Z")

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Hi all, since the announcement of coherence 2.0, we’ve had time to gather and reply to your feedback regarding the coherence 2.0 pricing changes FAQ. Thank you for letting us know your thoughts! As a result, we’ve added…

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## [Can Coherence Lobbies Support Team-Based Matchmaking (e.g., pre-made 2–3 player teams into 3v3 matches)?](https://community.coherence.io/t/can-coherence-lobbies-support-team-based-matchmaking-e-g-pre-made-2-3-player-teams-into-3v3-matches/793)

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**Author:** [@sota.gamify](https://community.coherence.io/u/sota.gamify)\
**Replies:** 2\
**Last updated:** [March 1, 2026, 8:03pm UTC](https://community.coherence.io/t/can-coherence-lobbies-support-team-based-matchmaking-e-g-pre-made-2-3-player-teams-into-3v3-matches/793 "2026-03-01T20:03:28Z")

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Hello, We have reviewed the Coherence Lobbies documentation ( Lobbies | coherence Documentation ) and understand that the FindOrCreateLobby method can be used with custom filter expressions to match players into differe…

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## [Release Notes 2.1 - QoL improvements](https://community.coherence.io/t/release-notes-2-1-qol-improvements/792)

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**Author:** [@Ahti](https://community.coherence.io/u/Ahti)\
**Replies:** 0\
**Last updated:** [February 12, 2026, 11:46am UTC](https://community.coherence.io/t/release-notes-2-1-qol-improvements/792 "2026-02-12T11:46:26Z")

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Hi! coherence 2.1 has been released! Here’s the shortlist of highlights: Main toolbar’s coherence button can now be added next to Play Mode (opt-in, Unity 6.3+) CoherenceSync: SynchronizeParent toggle to squeeze p…

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## [Can't access project on Dashboard](https://community.coherence.io/t/cant-access-project-on-dashboard/790)

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**Author:** [@GroundShatter](https://community.coherence.io/u/GroundShatter)\
**Replies:** 3\
**Last updated:** [February 10, 2026, 11:30am UTC](https://community.coherence.io/t/cant-access-project-on-dashboard/790 "2026-02-10T11:30:35Z")

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Description, details and error message(s) A colleague recently created a project under our organisation. When either of us try to access it on the dashboard, it just keeps refreshing the browser and the dashboard never s…

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## [Lobby service questions](https://community.coherence.io/t/lobby-service-questions/789)

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**Author:** [@Neodamus](https://community.coherence.io/u/Neodamus)\
**Replies:** 15\
**Last updated:** [January 21, 2026, 3:42pm UTC](https://community.coherence.io/t/lobby-service-questions/789 "2026-01-21T15:42:25Z")

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I’ve read over the Lobbies docs, and it has some features I want to add, but I’m not sure I can get the exact result I’m looking for based on what it says, so heres what I imagine and what I’m curious about. Our game is…

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## [Local RS configuration: max rooms](https://community.coherence.io/t/local-rs-configuration-max-rooms/787)

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**Author:** [@Neodamus](https://community.coherence.io/u/Neodamus)\
**Replies:** 3\
**Last updated:** [December 8, 2025, 10:01pm UTC](https://community.coherence.io/t/local-rs-configuration-max-rooms/787 "2025-12-08T22:01:04Z")

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Is there any way to change the max rooms a local RS can have? It is currently 10, but I’d like to be able to make it a much larger number. This is specifically for testing. We have tests that run back-to-back in rapid s…

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## [GGPO style 2p game, client gets increasing frequency of rollbacks over time](https://community.coherence.io/t/ggpo-style-2p-game-client-gets-increasing-frequency-of-rollbacks-over-time/782)

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**Author:** [@hsallander](https://community.coherence.io/u/hsallander)\
**Replies:** 8\
**Last updated:** [November 24, 2025, 12:28pm UTC](https://community.coherence.io/t/ggpo-style-2p-game-client-gets-increasing-frequency-of-rollbacks-over-time/782 "2025-11-24T12:28:01Z")

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Hi! We’re building a GGPO style 2p game. It’s timing sensitive and we’ve chosen to do it as a GGPO style implementation. The game is deterministic so the solution works well but we have a question about a scenario that w…

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## [Synced Scene Loading](https://community.coherence.io/t/synced-scene-loading/777)

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**Author:** [@erethan](https://community.coherence.io/u/erethan)\
**Replies:** 2\
**Last updated:** [November 20, 2025, 11:40am UTC](https://community.coherence.io/t/synced-scene-loading/777 "2025-11-20T11:40:39Z")

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Hey everyone! Currently in the game I’m working on, I would like to “move” all clients (load another scene) but I’m observing, and inferring, that as the clients load the new scene they destroy their current synced obje…

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## [Rollback/Determinism Questions!](https://community.coherence.io/t/rollback-determinism-questions/783)

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**Author:** [@quackandcheese](https://community.coherence.io/u/quackandcheese)\
**Replies:** 0\
**Last updated:** [November 15, 2025, 8:11am UTC](https://community.coherence.io/t/rollback-determinism-questions/783 "2025-11-15T08:11:29Z")

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In the documentation’s determinism/rollback page, it mentions that you should avoid “Relying on floating point numbers across different platforms” – how relevant is it in regards to Unity’s systems/how could this be avoi…

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## [Parenting different instances of same prefab](https://community.coherence.io/t/parenting-different-instances-of-same-prefab/775)

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**Author:** [@erethan](https://community.coherence.io/u/erethan)\
**Replies:** 1\
**Last updated:** [October 18, 2025, 12:53pm UTC](https://community.coherence.io/t/parenting-different-instances-of-same-prefab/775 "2025-10-18T12:53:28Z")

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Can parenting different instances of the same networked prefab to the same parent cause an error of logid= ToolkitCommandNumCommandBindings whenever one of them send commands? For a more concrete example: The Nesting P…

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## [Scene Transition Flow](https://community.coherence.io/t/scene-transition-flow/773)

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**Author:** [@erethan](https://community.coherence.io/u/erethan)\
**Replies:** 7\
**Last updated:** [October 13, 2025, 1:03pm UTC](https://community.coherence.io/t/scene-transition-flow/773 "2025-10-13T13:03:24Z")

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I implemented a scene transition in my game, and it seems to be working but I suspect that I’ve messed up something. Here is my scene flow: Application starts and before loading the first scene, Reflex (https://githu…

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## [Getting the Authority client of a CoherenceSync component](https://community.coherence.io/t/getting-the-authority-client-of-a-coherencesync-component/772)

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**Author:** [@erethan](https://community.coherence.io/u/erethan)\
**Replies:** 1\
**Last updated:** [October 8, 2025, 5:26pm UTC](https://community.coherence.io/t/getting-the-authority-client-of-a-coherencesync-component/772 "2025-10-08T17:26:04Z")

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Hey! How to transfer the authority of a CoherenceSync A to the owner a CoherenceSync B? I’m looking for something like A.TransferAuthority(B.AuthorityClientId, AuthorityType.Full), but I can adapt as long as the state …

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## [Bootstrapping synced managers](https://community.coherence.io/t/bootstrapping-synced-managers/770)

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**Author:** [@erethan](https://community.coherence.io/u/erethan)\
**Replies:** 2\
**Last updated:** [October 8, 2025, 8:45am UTC](https://community.coherence.io/t/bootstrapping-synced-managers/770 "2025-10-08T08:45:05Z")

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Hi everyone! How do I create a synced “manager-like” prefab? I would like to achieve something analogous to the sample scene 7\_PlayerSpawner’s SpawnManager.cs (version 1.8). However, the SpawnManager listens to onLiveQ…

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## [Replication Server bottleneck](https://community.coherence.io/t/replication-server-bottleneck/766)

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**Author:** [@bberg](https://community.coherence.io/u/bberg)\
**Replies:** 1\
**Last updated:** [September 24, 2025, 12:46pm UTC](https://community.coherence.io/t/replication-server-bottleneck/766 "2025-09-24T12:46:34Z")

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I wonder how well the single replication server scales. Say for an MMO with 10.000 players. Is it possible to have multiple? Do you have any numbers on that?

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## [Peer to peer with IP?](https://community.coherence.io/t/peer-to-peer-with-ip/751)

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**Author:** [@Neodamus](https://community.coherence.io/u/Neodamus)\
**Replies:** 3\
**Last updated:** [September 2, 2025, 5:17pm UTC](https://community.coherence.io/t/peer-to-peer-with-ip/751 "2025-09-02T17:17:22Z")

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I’m looking to add a peer to peer solution and bundle the RS with the build. Looking at the docs, it looks like there is no out-of-the-box supported method to connect to someone directly using IP address. Is that correc…

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## [Can't trace the MissingReference](https://community.coherence.io/t/cant-trace-the-missingreference/741)

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**Author:** [@Vallar](https://community.coherence.io/u/Vallar)\
**Replies:** 10\
**Last updated:** [September 2, 2025, 6:34am UTC](https://community.coherence.io/t/cant-trace-the-missingreference/741 "2025-09-02T06:34:28Z")

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Hello folks, I am encountering a weird MissingReference exception with Coherence that I can’t piece together where it comes from. This is my code Script - Pastebin.com This is the error it produces Error - Pastebin.co…

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## [Prefab player sync between scenes](https://community.coherence.io/t/prefab-player-sync-between-scenes/743)

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**Author:** [@Syobon\_Karo](https://community.coherence.io/u/Syobon_Karo)\
**Replies:** 14\
**Last updated:** [August 27, 2025, 10:19pm UTC](https://community.coherence.io/t/prefab-player-sync-between-scenes/743 "2025-08-27T22:19:13Z")

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In my multiplayer project, I use two separate player prefabs: one for PC and one for VR. In the PC scene, I assign the PC prefab in the inspector. In the VR scene, I assign the VR prefab. The issue is that each scene onl…

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## [Error when stopping play mode](https://community.coherence.io/t/error-when-stopping-play-mode/745)

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**Author:** [@Neodamus](https://community.coherence.io/u/Neodamus)\
**Replies:** 3\
**Last updated:** [August 25, 2025, 10:50pm UTC](https://community.coherence.io/t/error-when-stopping-play-mode/745 "2025-08-25T22:50:57Z")

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Description, details and error message(s) When I’m in editor and stop play mode, there is an error. The error occurs in Coherence.Toolkit/CoroutineRunner.cs:20 because SharedInstance is null. It looks like there is som…

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## [Enemy Duplicates for Each Player That Joins](https://community.coherence.io/t/enemy-duplicates-for-each-player-that-joins/744)

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**Author:** [@Syobon\_Karo](https://community.coherence.io/u/Syobon_Karo)\
**Replies:** 1\
**Last updated:** [August 22, 2025, 2:10pm UTC](https://community.coherence.io/t/enemy-duplicates-for-each-player-that-joins/744 "2025-08-22T14:10:01Z")

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Hi, I’m working on a multiplayer game using Unity and Coherence. I’ve run into a problem where my enemy prefab duplicates every time a new player joins the game. I’m not spawning the enemy through code — it’s already pla…

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## [Release Notes 1.8 - Dissonance Voice Chat](https://community.coherence.io/t/release-notes-1-8-dissonance-voice-chat/740)

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**Author:** [@Ahti](https://community.coherence.io/u/Ahti)\
**Replies:** 0\
**Last updated:** [August 14, 2025, 4:05pm UTC](https://community.coherence.io/t/release-notes-1-8-dissonance-voice-chat/740 "2025-08-14T16:05:47Z")

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Hi! coherence 1.8 has dropped! Read our in-depth highlights blog post for more detail. Here’s the shortlist of highlights: Networking Voice via Dissonance (voice integration sample is available now in coherence Hub). …

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## [Developer portal suggestions](https://community.coherence.io/t/developer-portal-suggestions/739)

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**Author:** [@Neodamus](https://community.coherence.io/u/Neodamus)\
**Replies:** 1\
**Last updated:** [August 8, 2025, 6:57pm UTC](https://community.coherence.io/t/developer-portal-suggestions/739 "2025-08-08T18:57:07Z")

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I have a lot of simulator builds uploaded to Coherence. Most of my credit usage is from storage. I don’t need all these builds that are years old or even more than 1 per project really. The issue is that simulator build…

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## [Ball Interaction Delay and Authority Switching Issues](https://community.coherence.io/t/ball-interaction-delay-and-authority-switching-issues/733)

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**Author:** [@ata.dikmen](https://community.coherence.io/u/ata.dikmen)\
**Replies:** 5\
**Last updated:** [August 4, 2025, 5:00pm UTC](https://community.coherence.io/t/ball-interaction-delay-and-authority-switching-issues/733 "2025-08-04T17:00:30Z")

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Hi everyone, I’m currently working on a very simple football game prototype using Unity and Coherence, and I’m running into a key issue with ball interaction between players. The problem is that the player who owns the…

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