# Help

**URL:** https://community.coherence.io/c/help/12.md?page=2

[Latest](https://community.coherence.io/latest.md) · [Categories](https://community.coherence.io/categories.md)

**Page:** 3

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## [Best Practices for Saving Player's Creatures Data in a Multiplayer Battle Game Using Coherence](https://community.coherence.io/t/best-practices-for-saving-players-creatures-data-in-a-multiplayer-battle-game-using-coherence/618)

<div class="topic-metadata">

**Author:** [@Ricardo](https://community.coherence.io/u/Ricardo)\
**Replies:** 1\
**Last updated:** [December 2, 2024, 10:30am UTC](https://community.coherence.io/t/best-practices-for-saving-players-creatures-data-in-a-multiplayer-battle-game-using-coherence/618 "2024-12-02T10:30:37Z")

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Hello, Coherence.io Community! I’m currently developing a multiplayer battle game, where players control creatures to compete in real-time battles. The game is being developed in Unity,. I’m seeking advice on the best p…

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## [Help assigning different spawned players to different clients](https://community.coherence.io/t/help-assigning-different-spawned-players-to-different-clients/210)

<div class="topic-metadata">

**Author:** [@itsLevi0sa](https://community.coherence.io/u/itsLevi0sa)\
**Replies:** 10\
**Last updated:** [December 2, 2024, 9:36am UTC](https://community.coherence.io/t/help-assigning-different-spawned-players-to-different-clients/210 "2024-12-02T09:36:45Z")

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Greetings to the team! Been playing around for the first time with Coherence, having made a local multiplayer game for 2 players on GGJ and now trying to convert it to online. I’ve been wondering if you could provide som…

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## [Client prediction](https://community.coherence.io/t/client-prediction/580)

<div class="topic-metadata">

**Author:** [@GhazyAzhar](https://community.coherence.io/u/GhazyAzhar)\
**Replies:** 11\
**Last updated:** [November 29, 2024, 7:43am UTC](https://community.coherence.io/t/client-prediction/580 "2024-11-29T07:43:35Z")

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which approach I should take to make the remote client responds faster. The case is I have a player object that is throwing an explosion to another client, on the local screen, the impulsion effect of the remote client …

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## [Spawn Objects at spawn locations on client join](https://community.coherence.io/t/spawn-objects-at-spawn-locations-on-client-join/617)

<div class="topic-metadata">

**Author:** [@muhammadkhankk945](https://community.coherence.io/u/muhammadkhankk945)\
**Replies:** 1\
**Last updated:** [November 28, 2024, 10:09am UTC](https://community.coherence.io/t/spawn-objects-at-spawn-locations-on-client-join/617 "2024-11-28T10:09:31Z")

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Hello and greetings to the team, well i was wondering how i could spawn objects at spawn locations when someone joins or when someone creates a room. like for example user 1 creates a room and spawns his player at spawn…

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## [How to get a list of connected players in a world?](https://community.coherence.io/t/how-to-get-a-list-of-connected-players-in-a-world/609)

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**Author:** [@MythicalJJ](https://community.coherence.io/u/MythicalJJ)\
**Replies:** 7\
**Last updated:** [November 12, 2024, 5:22pm UTC](https://community.coherence.io/t/how-to-get-a-list-of-connected-players-in-a-world/609 "2024-11-12T17:22:19Z")

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Is there a way to get a list of players in the world? and/or a player count? ie: we may want to show worlds that are close to being full, and also we want to avoid the player choosing a team that has too many players on …

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## [WebGL Build Issue with Coherence Sample UI 1.3.1](https://community.coherence.io/t/webgl-build-issue-with-coherence-sample-ui-1-3-1/611)

<div class="topic-metadata">

**Author:** [@ahmed.chlagou](https://community.coherence.io/u/ahmed.chlagou)\
**Replies:** 5\
**Last updated:** [November 11, 2024, 6:57pm UTC](https://community.coherence.io/t/webgl-build-issue-with-coherence-sample-ui-1-3-1/611 "2024-11-11T18:57:25Z")

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Using Unity 6.0.26, I created a small sample using the Coherence Sample UI and uploaded it to the Coherence Player build, but I’m having an issue where the Sample UI is stuck loading rooms. you can see it in the picture …

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## [How to view player accounts](https://community.coherence.io/t/how-to-view-player-accounts/608)

<div class="topic-metadata">

**Author:** [@MythicalJJ](https://community.coherence.io/u/MythicalJJ)\
**Replies:** 2\
**Last updated:** [November 4, 2024, 9:47pm UTC](https://community.coherence.io/t/how-to-view-player-accounts/608 "2024-11-04T21:47:22Z")

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How do we view player accounts that were created and their data? ie: especially for testing to see if we are creating accounts correctly, etc. Is there a dashboard of all the player accounts?

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## [Connecting a local WebGL to local RS](https://community.coherence.io/t/connecting-a-local-webgl-to-local-rs/607)

<div class="topic-metadata">

**Author:** [@MythicalJJ](https://community.coherence.io/u/MythicalJJ)\
**Replies:** 3\
**Last updated:** [November 4, 2024, 3:34pm UTC](https://community.coherence.io/t/connecting-a-local-webgl-to-local-rs/607 "2024-11-04T15:34:18Z")

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I’m trying to test out webgl but it doesn’t show my local replication server, I can connect to the local RS just fine from the editor or from standalone builds, and with webgl I can connect to the cloud hosted RS but the…

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## [Unity takes wrong cameras to players](https://community.coherence.io/t/unity-takes-wrong-cameras-to-players/597)

<div class="topic-metadata">

**Author:** [@dopszu](https://community.coherence.io/u/dopszu)\
**Replies:** 3\
**Last updated:** [November 1, 2024, 11:07am UTC](https://community.coherence.io/t/unity-takes-wrong-cameras-to-players/597 "2024-11-01T11:07:47Z")

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I’m trying to add coherence to my simple multiplayer game, but the problem is after joining to the room (rooms work well) unity isn’t recognising the cameras to players, so u can move the player, but you see view of anot…

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## [Only Editor can connect to Cloud](https://community.coherence.io/t/only-editor-can-connect-to-cloud/604)

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**Author:** [@the0dox](https://community.coherence.io/u/the0dox)\
**Replies:** 4\
**Last updated:** [October 31, 2024, 10:20pm UTC](https://community.coherence.io/t/only-editor-can-connect-to-cloud/604 "2024-10-31T22:20:11Z")

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I’ve had a build that has been working fine for the past couple of weeks, I’ve used local replication servers and my builds have been connecting just fine. Recently I’ve wanted to distribute a build for testing, only to …

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## [Server Authorized Movement Questions](https://community.coherence.io/t/server-authorized-movement-questions/598)

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**Author:** [@hzekigogebakan](https://community.coherence.io/u/hzekigogebakan)\
**Replies:** 3\
**Last updated:** [October 15, 2024, 3:15pm UTC](https://community.coherence.io/t/server-authorized-movement-questions/598 "2024-10-15T15:15:14Z")

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I did the points in the Server Authhoritive Setup section but I did not understand some points. I wrote the parts mentioned in the documentation but I didn’t see the part about what to run and how to do it. For example…

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## [Saving off and restoring Key/Value pairs](https://community.coherence.io/t/saving-off-and-restoring-key-value-pairs/593)

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**Author:** [@michael.picerno](https://community.coherence.io/u/michael.picerno)\
**Replies:** 4\
**Last updated:** [September 27, 2024, 10:58am UTC](https://community.coherence.io/t/saving-off-and-restoring-key-value-pairs/593 "2024-09-27T10:58:56Z")

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So I’m looking into creating a simulator that has the main purpose right now of saving off and restoring key/value pairs. I have some questions around that: When the simulator starts, is that a unique, container, I assu…

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## [Lag / latency when moving a Gameobject on build but not on editor.](https://community.coherence.io/t/lag-latency-when-moving-a-gameobject-on-build-but-not-on-editor/587)

<div class="topic-metadata">

**Author:** [@AceGames](https://community.coherence.io/u/AceGames)\
**Replies:** 10\
**Last updated:** [September 26, 2024, 2:07pm UTC](https://community.coherence.io/t/lag-latency-when-moving-a-gameobject-on-build-but-not-on-editor/587 "2024-09-26T14:07:18Z")

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Hi I’m using a world on the coherence dashboard to test movement and im getting huge latency when testing via a build. This happens between builds (ie two builds connected to the coherence world on the same computer both…

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## [Is there a way to say that all clients know about this object, so only post changes, not that it exists?](https://community.coherence.io/t/is-there-a-way-to-say-that-all-clients-know-about-this-object-so-only-post-changes-not-that-it-exists/568)

<div class="topic-metadata">

**Author:** [@danvioletsagmiller](https://community.coherence.io/u/danvioletsagmiller)\
**Replies:** 4\
**Last updated:** [September 23, 2024, 6:16pm UTC](https://community.coherence.io/t/is-there-a-way-to-say-that-all-clients-know-about-this-object-so-only-post-changes-not-that-it-exists/568 "2024-09-23T18:16:59Z")

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(I’m new to Coherence and only used it for about 2 days) In my game, I have doors, gates and a variety of other objects that can change their state, but have a default state in the game. I.e. there may be thousands of t…

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## [Parenting basics, sync set parenting](https://community.coherence.io/t/parenting-basics-sync-set-parenting/537)

<div class="topic-metadata">

**Author:** [@tinytauren](https://community.coherence.io/u/tinytauren)\
**Replies:** 8\
**Last updated:** [September 17, 2024, 11:19am UTC](https://community.coherence.io/t/parenting-basics-sync-set-parenting/537 "2024-09-17T11:19:51Z")

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Hi guys, i’m new on coherence and i like the possibilities to create an online game all alone, but i’m stuck with basic things that even the tutorials let me struggle with… I have 2 examples of bad behavior i did not ma…

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## [Syncing very small byte arrays?](https://community.coherence.io/t/syncing-very-small-byte-arrays/590)

<div class="topic-metadata">

**Author:** [@sdoornbos](https://community.coherence.io/u/sdoornbos)\
**Replies:** 1\
**Last updated:** [September 18, 2024, 8:11pm UTC](https://community.coherence.io/t/syncing-very-small-byte-arrays/590 "2024-09-18T20:11:18Z")

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I’ve placed a \[Sync\] attribute on a byte property that I intend to be filled with a dozen or so elements (usually \<100 bits). I realize the coherence Optimize window has no idea in advance how large this array will be, …

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## [Misprediction and Server Reconciliation Example](https://community.coherence.io/t/misprediction-and-server-reconciliation-example/582)

<div class="topic-metadata">

**Author:** [@AceGames](https://community.coherence.io/u/AceGames)\
**Replies:** 5\
**Last updated:** [September 13, 2024, 3:28am UTC](https://community.coherence.io/t/misprediction-and-server-reconciliation-example/582 "2024-09-13T03:28:53Z")

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Hi, just trying out the example for Misprediction and Server Reconciliation, but having errors with the code example from here Server-authoritative setup | Unity Multiplayer SDK Documentation | coherence. Do you know wha…

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## [Local rs and simulator](https://community.coherence.io/t/local-rs-and-simulator/566)

<div class="topic-metadata">

**Author:** [@michael.picerno](https://community.coherence.io/u/michael.picerno)\
**Replies:** 17\
**Last updated:** [September 9, 2024, 7:32pm UTC](https://community.coherence.io/t/local-rs-and-simulator/566 "2024-09-09T19:32:32Z")

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So I’m trying to develop a simulator server. Following the documentation I have a simulator slug setup, a windows dedicated server. Right now I’m just trying to get things connecting. My project is all code based for con…

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## [How To Make Rollback Clients start on the same frame?](https://community.coherence.io/t/how-to-make-rollback-clients-start-on-the-same-frame/585)

<div class="topic-metadata">

**Author:** [@the0dox](https://community.coherence.io/u/the0dox)\
**Replies:** 4\
**Last updated:** [September 9, 2024, 7:22am UTC](https://community.coherence.io/t/how-to-make-rollback-clients-start-on-the-same-frame/585 "2024-09-09T07:22:05Z")

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Hello, I’ve been working with the GGPO prediction and rollback model with coherence. I’ve followed the example posted here: https://docs.coherence.io/v/0.8/authority/input-prediction-and-rollback I’ve noticed some desyn…

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## [Cannot get simulator to GetAllClients](https://community.coherence.io/t/cannot-get-simulator-to-getallclients/584)

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**Author:** [@R\_F0X](https://community.coherence.io/u/R_F0X)\
**Replies:** 1\
**Last updated:** [September 5, 2024, 11:05pm UTC](https://community.coherence.io/t/cannot-get-simulator-to-getallclients/584 "2024-09-05T23:05:13Z")

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I’m trying to get my simulator to build a list of all of the players connected to the room. My simulator is the last to connect to the room, but when OnSynced runs it only finds itself in the connectionManager. If I lo…

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## [Could Someone Give me Advice for Implementing Real-Time Multiplayer Synchronization in Coherence?](https://community.coherence.io/t/could-someone-give-me-advice-for-implementing-real-time-multiplayer-synchronization-in-coherence/572)

<div class="topic-metadata">

**Author:** [@roberrttt](https://community.coherence.io/u/roberrttt)\
**Replies:** 1\
**Last updated:** [August 30, 2024, 10:20am UTC](https://community.coherence.io/t/could-someone-give-me-advice-for-implementing-real-time-multiplayer-synchronization-in-coherence/572 "2024-08-30T10:20:00Z")

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Hello there, I have recently started exploring Coherence for building a real time multiplayer game; and I am really impressed with its potential to streamline the development process. Although; as I dive deeper into the…

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## [Duplicate Entities](https://community.coherence.io/t/duplicate-entities/571)

<div class="topic-metadata">

**Author:** [@michael.picerno](https://community.coherence.io/u/michael.picerno)\
**Replies:** 11\
**Last updated:** [August 29, 2024, 6:09am UTC](https://community.coherence.io/t/duplicate-entities/571 "2024-08-29T06:09:18Z")

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Unity 6000.10f1, Coherence 1.2.3, I’ve seen this issue in WebGL builds as well as duplicate it in editor. Recently we’ve been noticing a spamming error/warning that an entity already exists so it can’t map correctly fol…

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## [Sync Thousands Of Non-Changing GameObjects](https://community.coherence.io/t/sync-thousands-of-non-changing-gameobjects/551)

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**Author:** [@codya](https://community.coherence.io/u/codya)\
**Replies:** 9\
**Last updated:** [August 28, 2024, 1:44pm UTC](https://community.coherence.io/t/sync-thousands-of-non-changing-gameobjects/551 "2024-08-28T13:44:19Z")

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Hi, I am creating a game where different players can build a home together. A home may consist of thousands of objects (blocks, furniture, etc). What comes to my mind is to add a CoherenceSync component to each object. …

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## [When recieving updates, are all the updates from a frame for a single object delivered together?](https://community.coherence.io/t/when-recieving-updates-are-all-the-updates-from-a-frame-for-a-single-object-delivered-together/567)

<div class="topic-metadata">

**Author:** [@danvioletsagmiller](https://community.coherence.io/u/danvioletsagmiller)\
**Replies:** 1\
**Last updated:** [August 28, 2024, 6:21am UTC](https://community.coherence.io/t/when-recieving-updates-are-all-the-updates-from-a-frame-for-a-single-object-delivered-together/567 "2024-08-28T06:21:42Z")

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I’m creating my own polation algorithm, and I want to verify if each field of an objects update is delivered together. I’m assuming fields without changes do not get sent, however, if “Controller.SteeringAngle”, “RigidBo…

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## [Referencing GOs in another simulator](https://community.coherence.io/t/referencing-gos-in-another-simulator/562)

<div class="topic-metadata">

**Author:** [@akuno](https://community.coherence.io/u/akuno)\
**Replies:** 2\
**Last updated:** [August 14, 2024, 8:17pm UTC](https://community.coherence.io/t/referencing-gos-in-another-simulator/562 "2024-08-14T20:17:13Z")

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Example: I have NPCs with a public GameObject target. The NPC can shoot/chase a player or another NPC. Lets say npcA has npcB as target, but then npcB moves from simulator1 to simulator2. How does npcA can keep the r…

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## [Entity mapping](https://community.coherence.io/t/entity-mapping/563)

<div class="topic-metadata">

**Author:** [@periwink](https://community.coherence.io/u/periwink)\
**Replies:** 7\
**Last updated:** [August 13, 2024, 9:36pm UTC](https://community.coherence.io/t/entity-mapping/563 "2024-08-13T21:36:50Z")

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How does coherence map entities between multiple clients? i.e. entity 1 on client 1 corresponds to entity 17 on client 2? Does the replicator keep track of how an entity is mapped to all other clients/simulators? So th…

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## [Running in P2P mode](https://community.coherence.io/t/running-in-p2p-mode/564)

<div class="topic-metadata">

**Author:** [@periwink](https://community.coherence.io/u/periwink)\
**Replies:** 1\
**Last updated:** [August 13, 2024, 4:24pm UTC](https://community.coherence.io/t/running-in-p2p-mode/564 "2024-08-13T16:24:18Z")

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If I understand correctly, if I want to run in P2P mode, the host client will be both: a client (to be able to control inputs, render the world, etc.) a ReplicationServer (launched in a separate thread, to replicate t…

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## [User Idle Timeout](https://community.coherence.io/t/user-idle-timeout/560)

<div class="topic-metadata">

**Author:** [@ehill](https://community.coherence.io/u/ehill)\
**Replies:** 1\
**Last updated:** [August 8, 2024, 4:27pm UTC](https://community.coherence.io/t/user-idle-timeout/560 "2024-08-08T16:27:11Z")

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Is there a way to set a timeout for connected users so they will be removed from a Room (or World) after a set time of inactivity? If a user has our app open and leaves their computer running for the night, I would like…

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## [One simulator running multiple scenes?](https://community.coherence.io/t/one-simulator-running-multiple-scenes/559)

<div class="topic-metadata">

**Author:** [@codya](https://community.coherence.io/u/codya)\
**Replies:** 6\
**Last updated:** [August 6, 2024, 2:43pm UTC](https://community.coherence.io/t/one-simulator-running-multiple-scenes/559 "2024-08-06T14:43:54Z")

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Can a single simulator run multiple scenes? Suppose the client is in scene 2 while the simulator is running scene 1, will it still be able to sync objects in scene 2?

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## [Measure Ping](https://community.coherence.io/t/measure-ping/558)

<div class="topic-metadata">

**Author:** [@codya](https://community.coherence.io/u/codya)\
**Replies:** 3\
**Last updated:** [August 4, 2024, 7:27pm UTC](https://community.coherence.io/t/measure-ping/558 "2024-08-04T19:27:01Z")

</div>

How do I measure ping in milliseconds in coherence?

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