# Help

**URL:** https://community.coherence.io/c/help/12.md?page=1

[Latest](https://community.coherence.io/latest.md) · [Categories](https://community.coherence.io/categories.md)

**Page:** 2

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## [Account Management](https://community.coherence.io/t/account-management/709)

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**Author:** [@gamegater](https://community.coherence.io/u/gamegater)\
**Replies:** 2\
**Last updated:** [June 24, 2025, 12:04am UTC](https://community.coherence.io/t/account-management/709 "2025-06-24T00:04:46Z")

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New to coherence and researching possibilities. From what I can see, when using username / password for account authentication, you can auto create the account if it does not exist. So the question I have, it you wante…

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## [Full authority transfer issue](https://community.coherence.io/t/full-authority-transfer-issue/708)

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**Author:** [@sjcrypto22002266](https://community.coherence.io/u/sjcrypto22002266)\
**Replies:** 1\
**Last updated:** [June 20, 2025, 12:51pm UTC](https://community.coherence.io/t/full-authority-transfer-issue/708 "2025-06-20T12:51:08Z")

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Hi, I’m trying to transfer networked Mine full authority to Monsters spawning player, so it would explode when Monster steps on it All works fine when manually transferring authority in play mode hierarchy inspector C…

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## [Properly handling the game flow](https://community.coherence.io/t/properly-handling-the-game-flow/706)

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**Author:** [@Fikus](https://community.coherence.io/u/Fikus)\
**Replies:** 4\
**Last updated:** [June 16, 2025, 10:56am UTC](https://community.coherence.io/t/properly-handling-the-game-flow/706 "2025-06-16T10:56:33Z")

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Greets, I decided to ask here as well just to get a clear picture. I am making a prototype with 1 “persistent” world & multiple minigames that are each hosted in their own rooms. Users enter the rooms from the world b…

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## [Samples not working?!](https://community.coherence.io/t/samples-not-working/704)

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**Author:** [@PewPew](https://community.coherence.io/u/PewPew)\
**Replies:** 0\
**Last updated:** [June 4, 2025, 9:48am UTC](https://community.coherence.io/t/samples-not-working/704 "2025-06-04T09:48:02Z")

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Hey im new to Coherence, it looks realy cool and i try to learn something. I created a fresh clean projekt with unity 6000.1.5f1 (latest version), installed coherence via package manager and imported the sample scenes. …

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## [Best techniques for timing sensitive 2p co-op game](https://community.coherence.io/t/best-techniques-for-timing-sensitive-2p-co-op-game/702)

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**Author:** [@hsallander](https://community.coherence.io/u/hsallander)\
**Replies:** 2\
**Last updated:** [May 16, 2025, 7:42am UTC](https://community.coherence.io/t/best-techniques-for-timing-sensitive-2p-co-op-game/702 "2025-05-16T07:42:38Z")

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Hi! We’re looking at retrofitting online support for our game Tentacle Tango (not released yet but available as a demo on Steam) and we’re looking at Coherence since it seems to be easy to work with and capable at retrof…

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## [Help with players Sync (camera, movement, etc)](https://community.coherence.io/t/help-with-players-sync-camera-movement-etc/700)

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**Author:** [@fellype-dev](https://community.coherence.io/u/fellype-dev)\
**Replies:** 4\
**Last updated:** [May 10, 2025, 8:39pm UTC](https://community.coherence.io/t/help-with-players-sync-camera-movement-etc/700 "2025-05-10T20:39:27Z")

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Hi everyone, I’m developing a simple project for college, and I’m having some problems with the synchronization of the players, I followed the 5-minute video that teaches it, but some things didn’t work. This is the lin…

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## [Using Rewired with / instead of CoherenceInput](https://community.coherence.io/t/using-rewired-with-instead-of-coherenceinput/698)

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**Author:** [@a.steed](https://community.coherence.io/u/a.steed)\
**Replies:** 4\
**Last updated:** [May 9, 2025, 3:06pm UTC](https://community.coherence.io/t/using-rewired-with-instead-of-coherenceinput/698 "2025-05-09T15:06:26Z")

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We’re using Rewired as our current input solution. It integrates well with the Nintendo Switch SDK, we get to re use code from previous projects, and it has allowed us to work around the new Unity Input system not recogn…

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## [Get player gameObject by client id](https://community.coherence.io/t/get-player-gameobject-by-client-id/699)

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**Author:** [@Friwi](https://community.coherence.io/u/Friwi)\
**Replies:** 1\
**Last updated:** [May 8, 2025, 10:55am UTC](https://community.coherence.io/t/get-player-gameobject-by-client-id/699 "2025-05-08T10:55:37Z")

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I have a list of all client IDs, and I want to get the player GameObject associated with each ID. Is there a way to do that?

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## [Simulate Lag/Packet loss for debug purposes](https://community.coherence.io/t/simulate-lag-packet-loss-for-debug-purposes/681)

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**Author:** [@giane](https://community.coherence.io/u/giane)\
**Replies:** 5\
**Last updated:** [April 30, 2025, 9:20pm UTC](https://community.coherence.io/t/simulate-lag-packet-loss-for-debug-purposes/681 "2025-04-30T21:20:11Z")

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Hello everyone, I recently discovered this networking engine on Reddit and started exploring and experimenting with it. While testing, I couldn’t find any way to debug latency or packet loss. In NGO, it’s possible to d…

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## [Is there any event that invokes when I Instantiate a player.](https://community.coherence.io/t/is-there-any-event-that-invokes-when-i-instantiate-a-player/687)

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**Author:** [@abhijdicaprio](https://community.coherence.io/u/abhijdicaprio)\
**Replies:** 4\
**Last updated:** [April 30, 2025, 10:27am UTC](https://community.coherence.io/t/is-there-any-event-that-invokes-when-i-instantiate-a-player/687 "2025-04-30T10:27:58Z")

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I am using GameObject.Instantiate to spawn player which has CoherenceSync component. And I want to store the network players in a Dictionary with their CoherenceSync. Is there any event that fires up when other clients I…

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## [Worlds - rooms flow](https://community.coherence.io/t/worlds-rooms-flow/654)

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**Author:** [@Fikus](https://community.coherence.io/u/Fikus)\
**Replies:** 4\
**Last updated:** [April 29, 2025, 6:29am UTC](https://community.coherence.io/t/worlds-rooms-flow/654 "2025-04-29T06:29:33Z")

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Greets, I am exploring the correct flow for handling rooms & worlds - i have a world where clients can meet up & go to a separate room for a minigame (like a dungeon in the MMO stated here:Rooms and Worlds | coherence…

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## [How to send a large file to all clients](https://community.coherence.io/t/how-to-send-a-large-file-to-all-clients/680)

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**Author:** [@a.steed](https://community.coherence.io/u/a.steed)\
**Replies:** 3\
**Last updated:** [April 25, 2025, 11:43am UTC](https://community.coherence.io/t/how-to-send-a-large-file-to-all-clients/680 "2025-04-25T11:43:11Z")

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We have a 4-player platformer-metroidvania full of switches and one-time collectables. Any joining clients will need a copy of the the host’s progress. Ideally the file would be small, but I’m definitely not at the opt…

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## [Match Timer - Per room](https://community.coherence.io/t/match-timer-per-room/679)

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**Author:** [@naron\_bashor](https://community.coherence.io/u/naron_bashor)\
**Replies:** 7\
**Last updated:** [April 24, 2025, 6:09pm UTC](https://community.coherence.io/t/match-timer-per-room/679 "2025-04-24T18:09:07Z")

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Hey everyone, kind of confused and probably over thinking this, but I cannot get the client to show a timer that is actively running and update every second. I have followed this video: https://www.youtube.com/watch?v=v…

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## [Local Replication Server: Connecting over local network](https://community.coherence.io/t/local-replication-server-connecting-over-local-network/673)

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**Author:** [@andreasroses](https://community.coherence.io/u/andreasroses)\
**Replies:** 2\
**Last updated:** [April 3, 2025, 3:34pm UTC](https://community.coherence.io/t/local-replication-server-connecting-over-local-network/673 "2025-04-03T15:34:41Z")

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I’ve seen old documentation about manually inputting the IP and port address to connect to a locally hosted replication server, but I don’t think that’s applicable nowadays. I specifically want to host a local replicatio…

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## [communicate to a different scene ?](https://community.coherence.io/t/communicate-to-a-different-scene/653)

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**Author:** [@tinytauren](https://community.coherence.io/u/tinytauren)\
**Replies:** 5\
**Last updated:** [March 25, 2025, 2:26pm UTC](https://community.coherence.io/t/communicate-to-a-different-scene/653 "2025-03-25T14:26:31Z")

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Hello ! I have one simulator for two scenes (Lobby and Arena ) ,that simulator switches when you play the game, players are not supposed to be split in two scenes and so i need new connections to have a feedback of "wh…

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## [Syncing player color](https://community.coherence.io/t/syncing-player-color/668)

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**Author:** [@zander.hudetz](https://community.coherence.io/u/zander.hudetz)\
**Replies:** 1\
**Last updated:** [March 18, 2025, 9:56am UTC](https://community.coherence.io/t/syncing-player-color/668 "2025-03-18T09:56:44Z")

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Hey, relatively new to unity and coherence, but I am currently setting up my game to be multiplayer. I have it setup where the player will be assigned a color with their material, but nobody else can see that color. How …

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## [Communication between scenes?](https://community.coherence.io/t/communication-between-scenes/667)

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**Author:** [@mike](https://community.coherence.io/u/mike)\
**Replies:** 1\
**Last updated:** [March 16, 2025, 11:43am UTC](https://community.coherence.io/t/communication-between-scenes/667 "2025-03-16T11:43:26Z")

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Hi, I’ve been having a little play with coherence in my project and made some great progress, but I wanted to know if the following scenario is possible, and if not then what would the best approach be? In the game, pl…

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## [Voice chat in coherence](https://community.coherence.io/t/voice-chat-in-coherence/650)

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**Author:** [@Vetlo](https://community.coherence.io/u/Vetlo)\
**Replies:** 1\
**Last updated:** [March 10, 2025, 12:54pm UTC](https://community.coherence.io/t/voice-chat-in-coherence/650 "2025-03-10T12:54:08Z")

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Hi, what voice chat can i use in coherence ?

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## [Simulator disabling when changing scene](https://community.coherence.io/t/simulator-disabling-when-changing-scene/649)

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**Author:** [@tinytauren](https://community.coherence.io/u/tinytauren)\
**Replies:** 8\
**Last updated:** [February 28, 2025, 6:08pm UTC](https://community.coherence.io/t/simulator-disabling-when-changing-scene/649 "2025-02-28T18:08:52Z")

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Hey I use CoherenceSceneManager.LoadScene to change scene in my game for every clients, and i would like a simulator object ( so networked for the simulator authority) to stay in simulator authority issue : the network…

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## [Players Taking Turns](https://community.coherence.io/t/players-taking-turns/647)

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**Author:** [@Jonna](https://community.coherence.io/u/Jonna)\
**Replies:** 3\
**Last updated:** [February 27, 2025, 9:47pm UTC](https://community.coherence.io/t/players-taking-turns/647 "2025-02-27T21:47:47Z")

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Hey! I want to start this by saying - incredible work! This is such an underrated Unity asset, with great future for sure. Now moving to the question. I just started using coherence. I learned some things about Author…

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## [Steam link ?](https://community.coherence.io/t/steam-link/645)

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**Author:** [@tinytauren](https://community.coherence.io/u/tinytauren)\
**Replies:** 1\
**Last updated:** [February 23, 2025, 7:54pm UTC](https://community.coherence.io/t/steam-link/645 "2025-02-23T19:54:09Z")

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Hello, i’m working for 3 months now on a multiplayer project (obviously) and i wonder if there is any limitations for the game to be put on steam. if any coherence project is compatible, i think a guide would be a grea…

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## [Create room with Free plan](https://community.coherence.io/t/create-room-with-free-plan/643)

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**Author:** [@sinenkoandrii](https://community.coherence.io/u/sinenkoandrii)\
**Replies:** 1\
**Last updated:** [February 16, 2025, 3:24pm UTC](https://community.coherence.io/t/create-room-with-free-plan/643 "2025-02-16T15:24:37Z")

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Hi guys, hope you are doing well. I am new to coherence, and trying to set up simple project from scratch. Could you help me please with next question: I am using free plan and cannot find info how to create Room. I see …

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## [Maximum number of entities / Bandwidth used per entity](https://community.coherence.io/t/maximum-number-of-entities-bandwidth-used-per-entity/638)

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**Author:** [@Vallar](https://community.coherence.io/u/Vallar)\
**Replies:** 12\
**Last updated:** [January 31, 2025, 1:26pm UTC](https://community.coherence.io/t/maximum-number-of-entities-bandwidth-used-per-entity/638 "2025-01-31T13:26:19Z")

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Yes, to take advantage of our pooling system (and so also for coherence to spawn them for you with the correct position and rotation) they’d need to be network entities, so Prefabs with a CoherenceSync attached. The q…

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## [Instantiating objects and pooling (think bullets)](https://community.coherence.io/t/instantiating-objects-and-pooling-think-bullets/637)

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**Author:** [@Vallar](https://community.coherence.io/u/Vallar)\
**Replies:** 5\
**Last updated:** [January 30, 2025, 2:08pm UTC](https://community.coherence.io/t/instantiating-objects-and-pooling-think-bullets/637 "2025-01-30T14:08:24Z")

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Hello folks, I recently came across Instantiate and Destroy Objects | coherence Documentation when I was looking into how to create objects like spell area of effects, bullets, etc… However, when it comes to pooling it…

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## [Documentation on creating custom Dialogs](https://community.coherence.io/t/documentation-on-creating-custom-dialogs/635)

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**Author:** [@Vallar](https://community.coherence.io/u/Vallar)\
**Replies:** 11\
**Last updated:** [January 27, 2025, 12:16pm UTC](https://community.coherence.io/t/documentation-on-creating-custom-dialogs/635 "2025-01-27T12:16:10Z")

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Hello everyone, I recently came across Coherence and thought I’d give it a try as it looked interesting. Reminded me a lot of SpatialOS, but looks more promising. A little bit of background as it may help with my quest…

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## [Syncing scene loading](https://community.coherence.io/t/syncing-scene-loading/628)

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**Author:** [@Mushium](https://community.coherence.io/u/Mushium)\
**Replies:** 1\
**Last updated:** [January 4, 2025, 7:01pm UTC](https://community.coherence.io/t/syncing-scene-loading/628 "2025-01-04T19:01:18Z")

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I want to do the following in coherence: When the host player loads a specific scene, I would like all the other players to load that scene too automatically. How do I achieve that in coherence?

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## [When you set up multiplayer, the person on the other side moves.](https://community.coherence.io/t/when-you-set-up-multiplayer-the-person-on-the-other-side-moves/626)

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**Author:** [@yuyudd1](https://community.coherence.io/u/yuyudd1)\
**Replies:** 2\
**Last updated:** [December 20, 2024, 12:52pm UTC](https://community.coherence.io/t/when-you-set-up-multiplayer-the-person-on-the-other-side-moves/626 "2024-12-20T12:52:37Z")

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After setting it up in the scene, test it with two clients and the person on the other side moves. The synchronization is perfect. What can I do? Is it because I’m using a character controller?

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## [Migrating from Unity Netcode for GameObjects to Coherence](https://community.coherence.io/t/migrating-from-unity-netcode-for-gameobjects-to-coherence/614)

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**Author:** [@De-Panther](https://community.coherence.io/u/De-Panther)\
**Replies:** 11\
**Last updated:** [December 16, 2024, 9:59am UTC](https://community.coherence.io/t/migrating-from-unity-netcode-for-gameobjects-to-coherence/614 "2024-12-16T09:59:31Z")

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I want to try and migrate from a project that use Unity Netcode for GameObject to Coherence. I couldn’t find one place with all the relevant info and tips, so I hope this post would help not just me. I want to focus on…

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## [Reducing number of GameObjects being spawned](https://community.coherence.io/t/reducing-number-of-gameobjects-being-spawned/621)

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**Author:** [@Neodamus](https://community.coherence.io/u/Neodamus)\
**Replies:** 3\
**Last updated:** [December 5, 2024, 7:03pm UTC](https://community.coherence.io/t/reducing-number-of-gameobjects-being-spawned/621 "2024-12-05T19:03:43Z")

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The game I’m creating has tiles, units, abilities, etc and all of these are their own syncable GameObjects because they all have their own complex data structures and I need them to be able to easily reference each other…

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## [Index Based Spawning](https://community.coherence.io/t/index-based-spawning/603)

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**Author:** [@muhammadkhankk945](https://community.coherence.io/u/muhammadkhankk945)\
**Replies:** 44\
**Last updated:** [December 3, 2024, 12:40pm UTC](https://community.coherence.io/t/index-based-spawning/603 "2024-12-03T12:40:59Z")

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I have not been able to get working Index based spawning using coherence, so experience in a car racing game is… not good, because when we want to spawn cars at locations, then we aren’t able to do so, because we land on…

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